Side Quest 6: Gris Liveblog

Since I used my iphone to download Gris, I incorporated some screenshots while I was playing.
The game begins with a fantastic animation of the main character falling from the sky. Different from other 2D side scrolling games, the introduction to the setting is extremely beautiful. It made me feel like I came into a fantasy world of drawings.
As the main character fell from the sky, she seems to be very heartbroken. Her eyes are looking towards the ground and even the surrounding displays the absence of color.
When I continues, I learnt that the character can go forwards or backwards by controlling the left-side of the screen and jump by controlling the right-side of the screen. As the plot progresses, I probed more options. For instance, I can collect the shining diamonds and it will follow me for the entire journey.
Then, the story develops into the next stage, Red. In this challenge, I would face red sandstorms and the character will fall backwards during the periodic sandstorms. To fight the sandstorms, I was introduced to a new movement, forming a heavy square and I later discovered that the heavy square can break things rather than simply used in battling the sandstorm. Even though I was stuck by the end of Red for three hours, I still got a sense of probing and telescoping in Gris. For me, Gris is definitely not a traditional 2D side scrolling games, it is more like a masterpiece of animation. It teaches me how to discover new functions. Moreover, the game does has any enemies, yet the biggest enemies are the environment and yourself. For me, this is more challenging than the traditional 2D side scrolling games like Super Mario. The five stages of grief is also displayed in this game. The shocking introduction and the resisting sandstorms displayed the first two stage of grief, Shock and denial. I think the most important point that the creator is trying to covey is the reality Gris feels to the players, and it teaches players step-by-steps to overcome grief.









Welcome to The Longest Rainy Sunday Podcast, a production by Emory University students in David Morgen’s Play, Make, Write, Think class. Time has stopped, everything is uncertain, we’re physically distanced and socially disconnected as a pandemic and fights for justice rage around us. The world might be forever changed after the events of 2020 but where does that leave us in the meantime? It’s felt to a lot of us like one almost unending rainy afternoon staring at video screens, either to escape, to connect, or to imagine a better way forward.