My Game Comparison essay mainly focuses on how Gris and Gone Home, despite being so obviously different, provide players with an authentic and real experience of what trauma does to the brain, and thus give a deeper and more meaningful understanding of what trauma is.
When I started writing this essay, I wasn’t sure about what my thesis was going to be. I had a pretty clear idea about which aspects of trauma I wanted to focus on, however, and so I decided to begin writing. The first part of three talks about the lack of direct linguistic representation of trauma in Gris and Gone Home. The second part is about the relationship of characters with their surroundings, and the space around them, and how trauma impacts this. I had spent a whole day just replaying both the games, and continuously taking notes about any thoughts I had, or anything I found interesting. So, for the first two parts I had sufficient content, I just had to organise it. Even after I finished these two parts, I did not have a clear idea for what I wanted my thesis to be. It was close to 4 AM and I really had to finish it. Out of ideas, I opened a fresh page in my notebook and in block letters at the top I wrote– “WHAT DO I WANT TO SAY?” I tried to answer this question as honestly as possible without thinking about how I would articulate the thoughts into my essay, and managed to fill a whole page within just a few minutes. I assimilated these raw thoughts, along with other observations I had made throughout the process of writing the essay and honed it into a thesis statement and also gave a broad overview of what I was trying to say in the final part.
On the whole, it was difficult to break away from the standard 5 paragraph, intro-body-conclusion structure, as that is what I have been programmed to do ever since I can remember. But, it was interesting because I think that this new format allowed me to analyse and think about the games in greater depth than I would otherwise.