Role-Playing Games: Alice is Missing or Fiasco

ALICE IS MISSING is a silent role playing game about the disappearance of Alice Briarwood, a high school junior in the sleepy Northern California town of Silent Falls. During the game, players use their phones to send text messages to each other as they unearth clues about what happened to Alice.

The game runs over a single session of two to three hours. In the first 45 minutes, players create their characters, their relationships to Alice, and their ties with each other. The next 90 minutes follow the characters’ text message conversations as they uncover Alice’s fate.

FIASCO is a game about powerful ambition and poor impulse control. It is an award-winning story-telling game inspired by cinematic tales of small-time capers gone disastrously wrong. You’ll tell a story about ordinary people with powerful ambition and poor impulse control! Lives and reputations will be lost, painful wisdom will be gained, and if you are really lucky, you just might end up back where you started. You probably won’t be lucky. Although there is no one standard setting, each game of Fiasco uses a "playset" that indicates the setting of that specific game.

The classic version of the game has been out for a long time, but the new edition (which is streamlined and much more friendly for playing remotely over Roll20) just came out on August 12.

 

In groups of 3-5 players, you will play the Roll20 edition of one of the two games listed above. We'll spend some time setting up your games and preparing for play in class, then you'll play in your groups online on your own.

After you've played, you'll each write reflection posts analyzing your experience, patterns of behavior you noticed with the other players, and the logic and structure of the game itself.

[More details coming soon.]