The Binding Of Isaac Podcast Reflection
In the episode of The Binding of Isaac, I took on the role of the main producer. With the past two episodes, our group had always split the role fairly evenly disregarding of our roles, and it was no difference this time. As the main producer, I proposed the idea of the Binding of Isaac, which was a game I have played a lot in my childhood, and again during the pandemic. With the previous experiences, our groupwork has became much more organized and efficient. This only concern was that the game may be a little inappropriate in terms of its mentions and likely negative descriptions of religion.
After meeting with Professor Morgen, we have decided that we will put the concentration on the game’s visual and audio design, its playability, and touch on the social meanings behind it, such as domestic education and abuse. For me, I have always been impressed by this game’s rogue-like design where I can play through it for multiple times without feeling repetitive. The visuals and soundtrack also gave me the creepy, eerie vibe that matches the game aesthetic perfectly. I have always wondered about the backstory behind this game, and due to this project, I had more chance to research and discuss with my groupmates. After some research, we still incorporated the backstory of the Binding of Isaac while relating it to social issues and our lives during the pandemic.
In the three podcast series our group has done, we progressed every time on our collaborative skills and efficiency in fulfilling our individual roles. All of us have became more comfortable working with each other and cooperate better with effective communication.