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Liveblogging Gone Home

5:47 PM

It’s a rainy gloomy evening in Mumbai. It’s dark when I look outside, even though it’s just close to 6:00 PM. Blissfully unaware of what the game was like, I decided to play Gone Home– not my brightest idea.

As the game started, I could hear the roaring sound of the rain, and the deafening thunder. I was on the front porch of what was supposed to be my home, but there was nothing that made me feel welcome. It was dark, periodically illuminated by sudden discharges of lightning. I saw the note that someone called Sam (possibly a sibling) had stuck on the main door– they were missing. I figured that the goal of the game was likely to figure out why they ran away and/or to find them. This did not improve the emotions I was feeling, the suspense heightened, and the game started feeling increasingly like a horror game. Horror– my least favorite genre.

I tried to get into the house, but I could not figure out how. It took me an embarrassingly long time, much longer than I’d like to admit. I tried walking into the door, I walked around the porch 20-30 times, to no avail. At some point, I thought my laptop had a technical issue and that the game was glitching, so I quit and restarted. After several minutes I found the key and cursed myself for how obvious it had been. I entered the house, and the sense of eerie persisted.

Maybe it’s because I don’t usually play video games and I don’t really have much to compare it to, but the visual effects of the game thus far really struck me as beautiful, in a sinister and dangerous way. This, along with the sound, really set the atmosphere and make the game-playing experience more immersive. Another minor detail which I found very interesting was how the game manages to establish the time, location, character and situation (the character returning home after a long trip) without explicitly saying any of it.I figured out these facts by listening to the message she leaves for her mother, and looking at things like her passport and boarding pass.

But anyway, back to the ‘home’ I have to explore.

6:13 PM

There are a couple boxes laying around, it seems like the family is moving out. I went to the bathroom, and didn’t find anything too interesting. However, the faucets were in working condition and there was some soap by the washbasin. Outside, the telephone was in working condition as well. There were some messages left on the machine too. Someone is calling Sam because they’re in trouble. These things made it seem like the people living in the house (my parents and Sam) had left all of a sudden, and it was unplanned. Something was wrong.

6:19 PM

I ascend the looming staircase. I fumble around trying to make sense of all that I see. I learn that Janice Greenbriar (presumably the mother) is a Senior Conservationist. They live in Boon County. Small details that help build the characters without meeting or seeing them.

6:31 PM

I’ve been walking around the house picking up on random details. My father is a writer working on a new book. Someone (certainly the dad) is also obsessed with the death of JFK. He’s got a whole room dedicated to this. Also, the house originally belonged to someone called Oscar Masan, who we learn is the deceased, ‘psycho’ uncle. This is getting interesting. I feel myself losing the ‘creeped out’ feeling and gaining the ‘I need to know more’ feeling. I am more comfortable with the spooky and borderline morbid vibe of the game.

Locker in Sam’s room

6:41 PM

I see a door that has a warning sign on it. ‘Caution: Radiation Area. Keep Out.’ I’ve played this game long enough to know that I definitely should NOT keep out. There was something important in there. I enter into what the map tells me is Sam’s room. There was a locker with some female models’ pictures pasted on top. I open the locker and there’s a magazine in there called ‘Gentleman’. It is, quite clearly, ‘the Magazine for Men’. What’s it doing here? I listen to Sam’s journal entry. She has a friend called Lonnie who is afraid she’s done something wrong. I spot some clothes in the locker with the anti-theft tag on them. Was that it? Maybe. I listen further. Turns out, Lonnie kissed Sam who is a lesbian. (Maybe the word ‘friend’ wasn’t appropriate). I’m a sucker for teenage couples, so for a moment I got quite excited. Suddenly, I heard a piercing sound: thunder, and I remembered that this was not some cheesy rom-com. Sam had still run away, and the house was still terrifying. I tried to make sense of what all I just found out. Did Sam run away with Lonnie? Was she afraid to come out as a lesbian to her parents? Why did she have stolen clothes in her locker? Did Lonnie steal them? Is she covering up for Lonnie? So many questions, but for me, the game just got really, really interesting.

Liveblogging “Gone Home”

Pre-Door:

Just got through the door. Took a lot longer than it should have. Some of the things I tried before finding and using the key were: moving toward the door hoping to break it, throwing the Christmas Duck at the door, throwing the cup at the door, and doing a combination of the above. First few minutes served as learning: how to move and how the game interacts with me. I notice I am probing on a very deep level: I almost feel like a child in a candy store in the sense that there’s one hundred things I want to try, hopefully succeeding in one or two of them. Some other notes: I feel as though I am not Telescoping practically at all. I literally do not even know a single goal, but perhaps this has to do with core idea of the game. One thing that struck me in the second Bogost reading was the phrase “the medium is the message” and it is likely this is what developers hoped for at the start: confusion at the very start before one understands their tasks, much like the situation in which one comes home and no one is there. Enjoying it so far.

Main room: Okay things are getting a wee bit scary. Turned sound on: mistake. The voice recording of our character saying ‘Sam’ is bone-chilling, and I thought something jumped out at me when I opened the bathroom door. Maybe I’m just a wimp. My curiosity overtakes next fear, and I shall continue through. Hope we meet again. 

Hallway: I’ve just been informed that the main room is called the ‘foyer’ by the map. Duly noted. This hallway is also terrifying, just like something out of “The Shining”. Up to this point, Probing has revealed a few things: your relationship with your sister Sam is rife with envy: Carol mentioned it in the postcard, and you have two trophies in the foyer. Scoreboard reads Katie 2: Sam 0. Apart from this, this is a new house – I picked up on this when postcard read “weird” as it pointed to address. Also, what is a “dejeuner”? Things to note: your great uncle, Oscar, died, and we don’t know who is the person in the soldier photo – Desoto.

Dads office and room between it and hallway: Unfinished letter – someone must’ve left in a rush. Also, time travel and the assassination of JFK. Maybe this is a frightening joke or something. Seems very mad scientist-y. Dads office filled with books, I’d wager there’s a secret door somewhere here. Also looks like your dad almost got fired. 

Hallway again:

Crumpled note does not bode well. Uncle went ‘psycho’. Also, no-go on the secret door frontier. Disappointed. Entered the TV room – man, this place is freaking me out. Crouch allows you to see the novel ‘Ghosts and Poltergeists’ under a bunch of pillows. No bueno.

This image has an empty alt attribute; its file name is screen-shot-2020-09-13-at-11.44.54-am.png

I chose this photo because I think it captures my main feelings throughout: one one hand, something feels incredibly wrong and scary. There are signs of haunting, or science fiction horror, and of family abandonment. On the other hand lies the serene answer; your family is not home right now, and this can all be explained by a simple misunderstanding. And in the middle is the light – the curiosity guiding you through it all.

GONE HOME

After I heard the voice message, my initial thought was that they were not very rich as she had to take a very late flight, which was the cheapest. But as soon as I entered the door, I saw this huge mansion and I was confused as to what was going on. Why would someone who can afford to live in this mansion have to think about taking a cheap flight. The lighting from the starting was very dark. Initially because of the setting like darkness, thundering and suspense music, made me think it was a mystery game. The note Sam left reassured that, as I would have to find clues as to where she could have gone. I think another thing that was strange that I thought that there was going to be at least her mom or dad as she had come from this long trip. This also establishes Kaitlin’s character, she is a kind person as she didn’t want her mother to worry about picking her up, and her mother and father thought that she was responsible enough to take care of herself, so they might have gone to look for Sam without leaving a note. 

I think scene was the most interesting for me was this place. It added to the suspense of the game as we find out that Oscar the person to whom this place belonged to her fathers uncle. I think this place establishes that there was a person who used to live her and went mad. This added to “horror” of the game. Involved in conspiracy theories and all, drove him to kill himself. Moreover, this establishes that Sam was bullied as she was often referred to the person who lived in the “psycho house”. 

Liveblog Gone Home

The sound of the rain, foot steps, and thunder strikes really makes the game feel like a horror movie. I was standing in front of the door when the game started. Without any clear instructions I assumed getting into the house was the goal.

I found out the note on the door that Sam left for Katie. I had made no progress in this game so far. Thirty minutes later, I was still standing in front of the door. Since the door was locked, I started looking for a key that enabled me to go inside to find out more about Sam and his note.

I finally found the key underneath the duck. It was really dark inside the room.

I really felt myself involved in the game. Got impressed by the realistic this game is, especially the audio quality, I got scared every time I heard the thunder strike.

I noticed that I could turn on the lights. Found a creepy family portrait hanging on the wall. There were lots of notes from drawer. I looked around the house, walked through every room to find anything important that can be picked up. I found Sam’s room on the second floor, however it was locked again.

Brain Pollution

Art Credit: https://ultimateclassicrock.com/pink-floyd-animals-album/, http://www.pngplay.com/image/70914 Animals Album Cover Art by: Storm Thorgerson Brain Picture by PNG Play.com

This photo was a combination between the Factory from the cover of Pink Floyd’s Animals with brains overlayed atop. This aimed to stay true to the theme of the songs of my favorite Pink Floyd album, talking about the perils of a materialistic society, and the dangers of always playing a cog in the capitalist machine. I sort of moved away from that message, favoring the rather pollution of our minds from all of the excess made accessible to us. The factory’s name is “CONSUME” to hammer down my opinion that the internet and mass media is causing “pollution” in our thoughts.

Flight

Original Image Credits: “Flying Egret, Wings at the Beach” by moonjazz is licensed under CC BY-SA 2.0 , “dolphin” by pochacco20 is licensed under CC BY-ND 2.0 edited by Ryan Song

My combo photo was made of an image of a dolphin jumping out from the ocean and an egret flying. I chose the photos because I have always imagined as a child that fish and dolphins that jump out of the ocean seemed like they want to fly and reach the sky.

While this photo is edited well enough for minds the register and probably sufficient for an english assignment, there are many details that are still left untouched and can be further worked on. The shadow and lighting of the subjects and the background isn’t quit matching, there is barely any blend at the point where the dolphin image touches the egret, the ocean wave pattern seems unnatural and is clearly edited…

To me this image conveys the idea of freedom. The dolphin jumping through the surface of the ocean transforms into an egret that is able to sour through the skies, just as it may have wished when making the jump.

Marty the zebra

I had recently watched Madagascar: Escape 2 Africa, a DreamWorks classic if you were born around 2000. I gained inspiration for this side quest from my favorite character in the movie, Marty the zebra. Marty gained my interest in the movie because unlike the hundreds of zebras in the movie that are white with black stripes, Marty is the only one that is black with white stripes. This distinct feature of Marty that allowed his friend, Alex the lion, to find Marty in a massive herd, which allowed them to resolve their movie-long contentious conflict regarding identity and individuality. Also, he’s voiced by Chris Rock.

Sly Jim: Avatar

I chose the glorious meme photo of Jim Halpert from the The Office because I think the picture encapsulates my personality. Jim sneakily watching from behind an office curtain is analogous to my introverted personality, as I am typically behind-the-scenes in social settings. I would say my introverted side, much more frequent than my extroverted half, is characterized by my tendencies to remain in the back of any place where there is unfamiliarity. If I am stuck in a setting of people I don’t know, I am usually the one checking his phone for the 5th in the same minute to see if I received a notification because I am dreadfully waiting… waiting….waiting…. to get sucked into a conversation that has been initiated by another person. Although my introverted self is common, I am strangely the most extroverted within my friends’ group when I am surrounded by the people I know. I like to mess with my friends, sometimes a little too much. I am not afraid to steer the conversation or sing out loud in the presence of my friends just to bring out a laugh. In this way, my behavior is also just like Jim’s mischievous grin.

jim

Literacy Narrative Reflection

The idea of my literacy narrative came from an experience I had back in the middle of middle school. My narrative is about how a singular moment allowed me to have a greater appreciation for books. It was the time I was reading Agatha Christie’s novel And Then There Were None when I got spooked by one part of the book, and I dashed to my mom because I got the creeps, but my eyes were still uncontrollably locked onto the engaging narrative of the novel. I gained a greater appreciation for book following that moment because I was never so engaged in a book. The process of writing my literary narrative was challenging. Although it was fun to go back and remember memories of reading/writing, it was difficult to physically write my literary narrative, as I faced the same issue I always face when I write: I didn’t know how to start. It was only after 1 hour or so that I just started writing and hoped for the best. While I was struggling to write, I was just thinking to myself in regret that I should have actually read during those library trips because I would have developed a well-grounded foundation of reading if I actually read more since reading can help in one’s writing skills. Nonetheless, it was quite enjoyable to write my essay.  My favorite sentence from my essay is “The best I could do was The Conjuring because my friends forced me to; I ended up hiding behind my guardian pillow literally for every single second of the film that wasn’t occurring in broad daylight” because I still to this struggle to watch anything in a digital form of entertainment that is even remotely horror.

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