Podcast reflection (episode 1)
Overall, I think episode 1 on Temple Run was a success. My main job as an assistant producer was to work on the script and help with generating outline for the episode. Choosing Temple Run was Anusha’s decision and although initially we thought the game was too simple and lacking substance to give us enough talking points, we decided to stick with it anyway. It stems from 2 reasons. First, we wanted to save more complex and mentally challenging game for later episodes. Second, we reckoned that developing a deep analysis for a game as simple as Temple Run would make the podcast much more interesting since we will be talking about ideas most people have not thought of before. And I think we succeeded.
Logistics wise, we started a little late but I am glad things turned out well. In our first meeting, we had a very productive hour bouncing off ideas about how the never-ending, no-winning nature of Temple Run mirrors that of the pandemic situation. Everything just seems static and boring right now. That was the backbone for this episode. We also questioned Temple Run’s popularity given its simplistic nature. It is quite interesting how the most successful game or product on the market isn’t always the most exciting or fancy or complex. This shows a lot about human behaviour and how we perceive things. Sometimes, all we need is a time-passer game, something less “mentally taxing,” something that can entertain us while we are busy thinking about other things. After we gathered all the points, Anusha rearranged them briefly and we started recording on Thursday. Again, we had a really productive hour as we only had to run it 3 times. The result was approximately 10 minutes so we were happy.
I would like to thank Anusha and Bob for making this first episode a success and I look forward to producing future episodes with them.


