Play Make Write Think

Player Narrative Final Draft

Yono Bulis

10/18/2020

Good Problems

As a game player, I’ve been most influenced by the triangle of chess, Minecraft, and fantasy football, whose unique required skill sets morphed me into someone who found new passions and interests. 

The first time I played chess, I quickly emerged victorious against my younger sister, who, I should probably add, did not know how to use her knights. After my mom signed me up for an after-school chess program, I played very frequently, taking on a wide variety of elementary school opponents. Being an elementary school chess player, it often came down to creativity to win games: the person who could think outside the box found unique ways to hold onto advantageous positions and capture the ever-so-elusive king. In my most memorable play of chess (from fifth grade!) I mated using a bishop and a rook, as the opposing king, trapped behind his pawn, marked my victory. I’m still proud of it to this day. 

Still learning about the game and its infinite niches and possibilities, I try to play often. I’ve learned that chess teaches skills that are in many ways directly applicable to the real world: mistakes can bear heavy consequences, foresight and patience are virtues, and cockiness often leads to failure, just to name a few. But the most important aspects of chess that I learned were analysis and creativity. Not only were they important for winning games, but also for just ‘seeing’ the board, understanding what was going on, and making a decision. Later on in life, I’d find that having the means to look at problems differently contributed to more efficient solutions. 

In fifth grade entered Minecraft, a game that’s almost the polar opposite of chess. Minecraft allowed you to simulate the reality you wanted: an underwater house at the bottom of the ocean, a monster-hunting base, and a labyrinth of underground tunnels were all possibilities in Minecraft that real-world architects couldn’t fathom. Exploration and finding your joy is the name of the game. My most fond memory of Minecraft is playing Survival with two of my friends – we built a treehouse base with an attached hut specifically for chicken breeding to have ‘chicken fingers every night.’ Minecraft taught me the value of exploration and visualization, which would come in handy for STEM courses where trying new things leads to more efficient techniques to solve problems. My game-built skill toolbox, now consisting of creativity, analysis, and exploration, greatly changed the way I played both chess and Minecraft, as I found myself employing trial-and-failure tactics in chess games to see what worked, while also analyzing my position in Minecraft to decide what I should do next. 

Finally, Fantasy Football entered my life at the start of high school. Fantasy Football, at its core, made me a much better decision-maker. My head throbbing from decisions about who to start and who to sit on any given week, I learned the value of research, fundamental data analysis, and the careful observation of patterns. Being in a particularly competitive league, many of these things came the hard way and had real implications. No one would bail your team out if you made a silly trade, and the inability to make correct decisions on the waiver wire – where you could add and drop players – left you in the dust. Fantasy Football is very different from chess or Minecraft; creativity is swapped with analysis and luck plays a much bigger role, just to name two, but I still found myself using similar skills. My Minecraft exploration sense led me to explore different strategies and employ a trial-and-failure approach to developing my team, while my chess analytical muscle worked overtime, pushing me to give myself every possible advantage through trades and roster changes. 

There’s a belief that problems are bad because they provide work and prevent the peaceful utopia society craves, but these games showed me that the idea isn’t for one to rid themselves of problems, it’s to find the right ones, the ones that give meaning and joy. Seeing the way I enjoyed Minecraft, chess, and Fantasy Football, I came to odds with the skills I most enjoyed using: creativity, exploration, and analysis. Using any combination of these skills to tackle a problem – whether in a game or not – instilled a sense of passion within me, and ultimately, it became clear that the problems characterized by these skills are the problems that I should spend my life trying to solve. 

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A chess game I won – via Chess.com through an iPhone screenshot.

Temple Run Episode Reflection

The week our episode was due, I was initially stressed because creating a podcast is not something I had ever done before. Though, I am grateful for Hayden and Bob in how we all came together to produce an interesting and thoughtful episode. 

Our first challenge was deciding on a game. While we did start somewhat in advance of the project, we admittedly were constrained by time. When we got together, we all came to consensus that foremost, we had to choose a game that we had all played. Hayden and Bob definitely had played more games than me, so it took a bit of narrowing down, but we did settle on Temple Run. I proposed it mainly because when I was looking for games, I found out that Temple Run is still one of the leading games on the Apple play store. It really does surprise me how games that are no longer in the mainstream view remain popular for quite a few years (in the case of Temple Run it was almost a decade). I wanted to explore this aspect as well as think about the mechanics of Temple Run because I felt that it spurred the era of 3-D simulator games. I was slightly hesitant about pursuing the game because it very much was so casual that it did not necessarily fit into the definition in this class. Though, retrospectively, I think this factor of Temple Run being somewhat of an odd game made it that much more interesting to explore in our episode, especially with the added aspect of the pandemic. We will not be exploring casual games for every episode, though, so for future weeks, we plan to choose games that we are necessarily familiar with. 

We settled on roles based on our availability that week, and plan to switch for every episode. The responsibility was split up such that I, the producer, would be in charge of outlining the script of general ideas (including the sources) that we would cover as well as editing the episode. Hayden, the assistant producer, would be in charge of the transcript and Bob, the line producer, would create the cover picture and summary of the episode. We all, of course, contributed to the brainstorming of discussion topics and crafting of a main idea for the episode.

Looking back on my responsibilities, for the outline, I think I should have focused less on creating an actual script because our episode could have seemed more conversational. In terms of editing, I definitely do think I could have smoothed out the background noise or adjusted volumes more efficiently. Overall, however, the activity was more enjoyable than I had anticipated. I think being able to have the creative license to create something (video, podcast) has always been incredibly appealing to me, but I didn’t know how to even begin. After using Audacity and the Free Music Archive, I definitely see that I have areas to improve on, but I feel that operating the tools to create is not as much of a barrier as I thought it would be.

Throw a Piece of Paper into a Bin

        My throw was my corroboration with my baby cousin. The seemingly simple task took several turns for us to complete it. It required to communicate effectively, and I had fun and troubles during the process of working with a young child like my cousin. Thinking outside box to make this task playful also makes it more like a game. Overall, I enjoyed it, and it does not seem as simple as it appear on the first glance. 

Podcast Reflection

There was a lot that went into planning our podcast episode, Survival in Minecraft and in Quarantine. Since we were the first group to create a podcast episode, we did not really have much to go off of. We wanted to focus on what made Minecraft such a successful game, and what aspects of it were so endearing to the player. Looking back at it, we could have added more about what one could learn from Minecraft and less on the enjoyability of the game. We may have gotten a little carried away. I don’t think our group really thought of using the roles as a method of dividing the work. We were all pretty excited about recording a podcast about Minecraft, so we all decided to split up the work and make it together. Our first course of action was to write what aspects of games we can analyze and relate it to Minecraft. We chose to look at concepts like probing telescoping in the game, as well as analyzing how the type of game Minecraft is (sandbox) helped enhance its cause. We decided to do a preliminary recording after we put information down, without a script or flow, just to get out some initial points we had, and to test out the feel of the recording. It was successful, and we ended up using some points from that recording in our final one. In terms of organizing the podcast, we decided to focus on the different modes of Minecraft, and our personal experiences with the game. We were flirting with the idea of having a devil’s advocate who never played the game as a character, but we thought that concept was too forced. Focusing on personal experience made our podcast seem more authentic. Then we could add specific terms and concepts to explain our experiences. 

In terms of constraints, I do not think our group had many. As the first group to go, we had a little extra time to make our podcast, and we ended up covering all the topics we wanted to. Our podcast ran for 19 minutes, which was a few minutes above the recommended time for the podcast. Ideally, if we were recording in the same room, we would have jumped in on each other’s conversations more, and built of what we were saying. It was hard to signal when we wanted to jump in and out of the conversation, which made it hard to add on. 

Our podcast project could be considered the ultimate representation of the class’s learning objectives. We were able to summarize, analyze, synthesize, and evaluate our group members’ ideas during the podcast as well as the works of other writers writing about games. We were also able to undertake writing as a process as described by one of the objectives. We researched different concepts and works that could describe Minecraft and drafted our first podcast run. We revised our information and made a more clear outline in order to make our final podcast episode, and I am now reflecting on that process myself. This project allowed me to go through the writing process, collaborate with others, analyze various works, and use technology to connect to others. Although some aspects of typical essay writing can be found in the learning objectives, such as analyzing works, drafting revising, and reflecting, the podcast project was able to combine all of the aspects into one. I feel like I grew more as a writer and a thinker during my time working on this project. I also grew more open to other mediums of writing and sharing ideas. As an individual, I think I could improve my speaking and social skills when it comes to projects like this, as I feel like I have good ideas, but I find it hard to express them verbally. 

Throw a piece of paper into a bin … most spectacular throw wins.

All of these videos are going to be throwing the paper into the bin, but I am here today showcasing what happens when we use 100% of our brain. More specifically when we go beyond the norm and throw the bin onto the ball of paper. It is so quirky and weird that everyone will be shocked by the inner workings of my mind. I am not trying to impress anyone with this, but I needed something so my hallmates came up with this gem.

Nadal Would Be Proud

Although the challenge is called “Throw a piece of paper…”, I wanted some liberties with the challenge. Because throwing the paper would be too easy of a challenge (I initially did a LeBron James iconic stepback long shot, but I made it my first try and just didn’t look that interesting), I got out my trusty tennis racket from my high school days and used that to hit the paper ball in. With my usual tennis outfit on, I tried just hitting the paper ball in the air with my 2018 Babolat Pure Drive. That simple task proved to be a challenge. Because of all the tiny cracks and corners of the roughly scrunched up paper ball, the irregular shape of the ball made it go haphazardly upon impact. When I tried hitting the ball in a general direction, the ball seemed to have a mind of its own. Without practice, I told my mom to record my shot and my numerous, numerous attempts in the living room, but she soon got sick of all my misses and told me to do it in my room. I took the challenge on my own: I put my phone against my computer and I just started recording me hitting the ball with my racket, from a considerable distance. After a total of 30 attempts, I recorded a shot that I was finally satisfied with. Behold! The ultimate tennis shot! With the handle comfortably in the volley grip, the paper ball collides with the swinging head of the racket. The ball soars through the air with the perfect amount of backspin. It hits the corner of my room and the ball uses the backboard to get into the bin. GOAL! That is a spectacular shot if I ever saw one.

Paper Golf Chipped into A Bin

My version of throwing a piece of paper into a bin was to chip a paper ball into my laundry bin with a seven iron golf club. Hitting my shot took well over the time I was expecting because the ball kept morphing due to me hitting it so much. I have to respect my classmates’ clarinet skills and no-lookers, but I think I have them beat. I have been working on my golf swing for the entire summer, so I have been waiting to hit a little in Atlanta, even if it was not a golf ball.

Spectacular In My Own World

I do not think this is the most spectacular throw in the universe, especially after watching the girl with a paper airplane get hers into a trash can. Though, I do think this was the most spectacular way I could have went about it. I mean, what good is years of gymnastics if you can’t use it for moments like these? Seriously…I have never in my life, needed a one-handed cartwheel. Once I decided on the technique, it took quite a few tries, but I eventually got it in–a mini victory for the night!

Paper musicaly thrown into a bin

I honestly had a hard time thinking what the most spectacular way to through crunched up paper into a bin. I knew I wanted to through it over my shoulder, but the rest was not very clear to me. It took me some time to decide my best course of action was to play the clarinet before I threw my paper.

In real life, my through would have been spectacular. The piece I played was called Misty by Eroll Garner. It is an incredibly sentimental piece, full of emotion. The tone of my clarinet was great, and the embellishments I added were well placed. Unfortunately, a smartphone is not the best way to record sound, so that aspect of the video was diminished. I think my over the shoulder through was pretty great considering I had to catch the ball and throw it in the direction of the bin without looking. All in all, I think my throw was pretty nice. 

Side Quest 7

In today’s world, everybody is always showing the best version of themselves, so I wanted to make a video that also showed the numerous failures that led to eventual success. I also thought the Circus music (cited below) would be funny.

The behind-the-back throw is a staple of difficult throws, the golden standard. When I was thinking about which throw to do, the behind-the-back seemed like the only feasible throw. This throw is spectacular for numerous reasons. It’s elegant, its well-documented, and most of all, it paints a clear narrative. The crumpled paper tried and tried again to reach its humble home, to no avail, until finally, it succeeded. What more needs to be said?

The bibliography. The bibliography needs to be said.

Works Cited

     <em>Circus &#8211; Theme Song</em>. Youtube, 1 Nov. 2009, youtu.be/EsY0B7qs-yc.
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