Play Make Write Think

Games Podcast

Overview

This semester, we’ll all work together to produce a podcast series about games in which we’ll share our thinking with each other and with listeners outside the class.

Early in the semester, we’ll spend a class period developing a more specific plan for how we want to structure the series, coming up with a title for the whole series, and making some decisions about the process. We will also work together to record an introductory audio segment, which will go at the start of each episode of the podcast, and to design a logo and other visuals for promotion.

Here is the podcast planning document where we'll keep track of the schedule.

Read on for further details so you have a sense of what to expect.

Executive Producer

As instructor for the class, I will be the Executive Producer for the series. In this capacity, it will be my role to consult with the individuals responsible for any given episode, to provide some guidance in order to ensure that each episode maintains the standards of the whole, and to provide feedback on the production.

Producer

Each student in the class will be responsible for serving as Producer for one single episode. The Producer initiates, coordinates, supervises, and controls all aspects of the podcast episode production process, including creative, technological, and administrative. A Producer is involved throughout all phases of production from inception to completion, including coordination, supervision, and control of all other talents and crafts, and publication and promotion of the completed episode.

Assistant Producer

Each student in the class will also serve as the Assistant Producer for one episode. As the title suggests, the Assistant Producer helps the Producer to create a finished episode. The Assistant Producer will come in at the beginning, with initiation of the idea for the episode, and will help to think through how to bring the Producer’s ideas to fruition, including providing assistance with research, storyboarding, recording, and editing. The Producer is ultimately responsible for final decisions and should be the primary coordinator for the entire process, but the Assistant Director should be included as a collaborator in the entire process.

Line Producer

Each student will also serve as a Line Producer for one episode — the creative decision-making process is reserved to the Producer and Assistant Producer but the Line Producer serves to assist them where necessary. The Line Producer probably does not need to be involved in the initial planning and research of the episode, but can come in just before it’s time to record and help with final steps in the process. In your individual teams, you can decide reasonable boundaries around this role, but I’m imagining that the Line Producer can be responsible for technological assistance and overseeing the recording while the two primary producers are in the midst of generating the content for the episode — they can watch sound levels and listen in on headphones while the producers speak to check that the sound quality is good. Probably it’s too much to expect the Line Producer to be the primary editor for the episode, that’s something the primary producers should focus on, but the Line Producer can offer suggestions during the recording and editing process.

The Producer and Assistant Producer will be together as a team for two episodes, taking turns as to who is in charge between them. The Line Producers can rotate however makes sense with regards to availability.

Episode Rules, Structure, and Content

Each episode should be approximately 10-15 minutes in length. Once you deliver your part of the episode to me, I will add the series intro audio bumper, which will be the same for all episodes.

Your production will begin with the audio introduction for your specific episode, which will identify the title of the episode, its primary subject, and name the Producer and Assistant Producer. Then there will be the primary content of the episode itself, and finally a closing segment in which you thank your Line Producer for assisting you, provide credit for anyone else who was involved in the episode (for example, if you interview someone in the episode, make sure to name them in the close), provide the URL for the publication information for the game you’re analyzing, and let listeners know that you’ll provide citations for all of your sources in the episode description.

[More details here about the episode rules, once we decide on them as a class]

Conferences

For each episode, the Producer and Assistant Producer should attempt to schedule a conference with me in advance to brainstorm and discuss ideas and structure. I’m not going to make it an absolute requirement that you meet with me, in case schedules just preclude it, but if we can’t meet in person we have to at least touch base before you start recording. We can meet at whatever stage before recording is most useful for you — if you want to come in as soon as you know what your episode subject is and do initial brainstorming that’s fine, or you could also come in after you’ve done research and are pretty certain what the key aspects of your argument are. The goal of these conferences is for me to be in a collaborative space with you, where I can help identify questions or strategies that might be useful. I’ll also be ensuring that there is some consistency across episodes, so that the series as a whole coheres.

What you’ll need to turn in

Once your episode is completed, you’ll need to send me a finished MP3, including your episode intro, the body, and a close. I’ll add the series introduction and then publish it.

You will also need to provide the following, all of which I’ll publish along with the audio:

  • square image that is the cover image for your episode. (Your image should be a creative visual image that represents your episode — please don’t simply copy & paste the logo of the publication you’re analyzing.)
  • paragraph that describes your episode — it should both serve as a summary of the episode, covering the questions and issues that you address, and as an invitation that encourages an audience to actually listen to your episode. This writing should be clear, succinct, engaging, and creative.
  • list of sources. Any source that you explicitly quote in your episode needs to be included, but you can also include other sources that readers would find useful if after listening they want to do further research on their own. The subject of your episode will probably greatly affect the number of sources you include, but I’d say you should have at least 3 and no more than 10 sources listed.
  • Image and/or sound credit listing, if applicable.
  • If you do interview another person in your episode, you will need to have that person sign a media release form and provide the form to me (I won’t publish the form, but I need to have it). Note that the media release form asks the person how they should be identified in the episode — please follow the wishes of the person you interview and use that name in the episode and in the close.

The Producer and Assistant Producer should each also write and publish to their sites a reflective blog post soon after submitting their materials to me.

Further Instructions and Information

Here’s a post with additional information about some of the nuts & bolts of producing your podcast episodes.

Side Quest 1: Avatar

Due: 8/30

Tag: sq1

Objectives:

  • Very basic photo editing
  • Introduction to the concept of Creative Commons
  • Uploading and publishing to your new WordPress site
  • Visual images as representations of complex conceptual topics

Avatar

Once you’ve created your web site, you need an image to represent yourself and/or your site for the class: an avatar. Your avatar can be whatever you want it be but try to create something that both reflects your personality and speaks to the topic for this class in some way.

Start by choosing one or more of your own photos as the basis of the avatar, drawing something yourself and scanning it, or finding one or more CC-licensed images on Flickr that you can modify. Make certain to keep a note for yourself of the URL for the photos you use if they are not your own.

[Edited to add: The link above has just broken, so here’s some additional instructions. Creative Commons licenses work with copyright law so that creators can share their work in a way that allows others to use it with attribution. The video on the left gives a good overview of the concept of Creative Commons licensing. The one on the right gives more explanation of how they work. They are short and worth watching.

You can find CC-licensed images by choosing licensed images on Flickr or with an advanced Google image search.

A screenshot of the Flickr search page, showing the Advanced tab and then the selector to search only licensed images.
(click to embiggen)

(Click images to embiggen)

You can also search through public domain photo archives like Unsplash for images that you are free to use without restriction.]

Crop and otherwise edit the photo(s) in a photo editing application (like Photoshop, if you have it, or Pixlr is a free online photo editor that should work perfectly well for this task). You can create a layered or collage effect, if you’d like. Add your name on your badge in such a way that it’s legible — it can be your full name, just your first name, or the nickname you want to be called this semester.

Your final badge should be square and at least 512 pixels wide and high. Please make certain your badge is square so that it will fit into the design on the student sites page.

Publish

When you’re done, you’ll need to put the image two places, with an optional third:

First

Load the badge into your Media Library and publish it to your site in a blog post. (If adding it as a feature image means that the entire square image won’t display, then also insert the image into the post itself.)

Include information and links in the post about the source(s) for images included in your badge.

Write a paragraph or two about why you chose those images, what aspects of yourself and your interests are represented in your badge, and/or what difficulties you faced in creating the badge.

Please tag your post with the tag “sq1,” plus with any additional tags that you think are appropriate.

Second

Go into your dashboard to Appearance > Customize > Site Identity. Load the image as your site icon.

Finally

If you do not already have a gravatar, create a gravatar account and load your avatar there. From then on, your avatar will show up as your picture when you leave comments here and on other students’ sites.

Role-Playing Games: Alice is Missing or Fiasco

ALICE IS MISSING is a silent role playing game about the disappearance of Alice Briarwood, a high school junior in the sleepy Northern California town of Silent Falls. During the game, players use their phones to send text messages to each other as they unearth clues about what happened to Alice.

The game runs over a single session of two to three hours. In the first 45 minutes, players create their characters, their relationships to Alice, and their ties with each other. The next 90 minutes follow the characters’ text message conversations as they uncover Alice’s fate.

FIASCO is a game about powerful ambition and poor impulse control. It is an award-winning story-telling game inspired by cinematic tales of small-time capers gone disastrously wrong. You’ll tell a story about ordinary people with powerful ambition and poor impulse control! Lives and reputations will be lost, painful wisdom will be gained, and if you are really lucky, you just might end up back where you started. You probably won’t be lucky. Although there is no one standard setting, each game of Fiasco uses a "playset" that indicates the setting of that specific game.

The classic version of the game has been out for a long time, but the new edition (which is streamlined and much more friendly for playing remotely over Roll20) just came out on August 12.

 

In groups of 3-5 players, you will play the Roll20 edition of one of the two games listed above. We'll spend some time setting up your games and preparing for play in class, then you'll play in your groups online on your own.

After you've played, you'll each write reflection posts analyzing your experience, patterns of behavior you noticed with the other players, and the logic and structure of the game itself.

[More details coming soon.]

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