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Liveblogging Gone Home

Now I’m playing “Gone Home”!

(Pre-game): The phone call is very intriguing to players. And looking back right now, I find the phone call from Katie to her Mom offers a smooth and attractive introduction to the game. Also it is covers the main background story effectively and without procrastination. The three beeps right after the end of the call are really loud, or should I say, they are meant to be loud in order to foreshadow some alerting signs. So far so good, great transition to the actual game. Loving it…

(At the front door): It is 1:15 am. I’m at the front door of my house. Now the game has established its setting; it’s done in a quick fashion. Visually it is dark around me. Outside the door, the light is so dim that I could barely see. In fact, weak light makes me anxious. The sound effect corresponds to the gloomy feeling as well, with the extra disturbing rain and thunderstorm…I hear heavy footsteps by myself, which makes me even more nervous. I don’t quite know what I’m supposed to do at first. I checked the front door and then some corners. I opened the doors of the cupboard, and I found a key. This should lead me to the main entrance of the building…I like the design of this game. A first person narrative always makes me feel more closely connected to the character. It also gives a better look of the computer screen than the third person narrative. Players’ visions are cleaner and larger. It gives me a feeling that I’m in a detecting/searching game, something like a breakout room but definitely some horror breakout room. Will I see some bodies or some crimes? I have no idea. Let’s get inside and search the house…

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