Liveblogging Gone Home
I’ve started live blogging while playing through Gone Home! I have just gotten past the opening of the game and found the key to unlocking the house. Here’s the assignment page.
The game starts off with a dark screen and an audio message the protagonist leaves for her family, saying that she is returning from her trip and will arrive late. The character then starts the game in the front porch, along with the tutorial for different actions, you find out that the protagonist went on a trip to Europe when you open up the backpack and find a passport and flight ticket. The first “stage/scene” is the dark porch with no lights and in the background, with a somewhat creepy mood as you hear heavy rain pouring down. The door is initially locked, and you find a note from Sam saying something about not being able to meet her until someday, which first sets up for the mystery the game will be based around.
I have come to a stop after completely exploring the left wing of house on the first floor (other than the locked basement at the end of the hallway). Through this process, the protagonist finds notes from her younger sister telling her about how her situation at the new high school. Through looking over documents found on the floor and the father’s cabinet, we also learn that this house was inherited from the father’s uncle, and it seems like he has gone crazy before dying and passing his possessions to the father, which is why the student at school call Sam the girl who lives in the psycho house. The father is a writer of books and reviews but through letters from editors we know that his books are not selling, and reviews aren’t liked by the editor, overall in quite a slump. Also, through listening to the recording of the telephone, we learn that Sam seems to have gone missing before our voice message of arriving late to home. Some notes Sam leaves for us about keeping secret what we find in the attic also sets up for upcoming content of the game while giving us a goal of where we might want to look next. The creators so far have been setting up tension for the players with the empty house, continue rain with occasional thunder, as well notes from the sister.
I have now completed the game. The play through took a lot longer than I have expected. There were a lot of things to look for while playing and I had to look up guides at several points while progressing through the game. Instead of the horror I have thought this game might incorporate, it simply told a love story of Sam and her girlfriend Lonnie as I looked searched through the house and found notes and journals left by Sam. There were a lot of clues I had to look out for and even look online sometimes when I have gotten stuck. While playing this game, I realized that you are free to search around areas you have unlocked but there are always “story locked” areas that you will not be able to access. This means that even if you know where certain secret passages are, you cannot access them prior to having found certain story related items. This makes sure that players are getting the full story in proper order but at the same time I found it sometimes frustrating when I have somehow either gone ahead or missed something in certain rooms and need to return and look for clues/items again.
I thought this was a pretty well-made game overall. There were a lot of details relating to the family and the story players find while exploring the house and going through the objects. This way of storytelling through interaction with objects require the players to actively look for clues and think about how they might relate to the main plot as the explore the game.