Play Make Write Think

Twine Reflection

I would say that my most important contribution was integrating the ‘Groundhog Day’ idea into the project. Prior to this, our group was considering doing a narrative style gameplay, with multiple long storylines. We still maintained elements of this, but by adding an element of daily repetition, a la “Groundhog Day”, it better represented the grueling nature of quarantine, as most people can attest to the fact that for at least a short period during quarantine, life felt like you were doing the same thing every day, over and over again. 

One new technical skill I learned in doing this project includes using Twine to storyboard a situation with numerous options. As an aspiring screenwriter, this is a great online tool for planning narratives, as it allows for multiple different storylines based on a character decision. I would say the way me and my group approached this project was very different to the way we approached our podcast episodes, because in our podcast episodes we tried to first develop our argument based on the game’s medium, but in the Twine game, we had to sort of work backwards by creating a medium that fostered an understanding of what Senior quarantine was like. I’m hoping to use these skills as a creator – in writing stories, creating games, or even animating/doing art, I plan to make use of my work in developing a strong medium to express meaning.

Podcast Reflection: Democratic Socialism Simulator

In the episode of Democratic Socialism Simulator, I became the producer. This time we had an even more clearer focus on the tasks involved. As the producer, I need to lead the discussion on the game, record and edit the audio file, and attend meetings including the meeting with Professor Morgen. Compare to the previous podcast on Temple Run and Oxenfree, I think we are much more organized. We literally had more interactions with each other. Although we had a stricter time due to the oblivion to sign up, we actually find the perfect game within a shortened time frame. For the last episodes, we had to probe on how to record in zoom, who is doing what job, and we had to record several times before the final version. Yet, for this episode, everything is simply going as smoothly as possible

Importantly, the goals and main talking points had shifted significantly compare to the last two episodes. We improved on the “game-finding skills”. For Temple Run, we had barely anything to talk about on its meaning and mechanics; yet for Oxenfree, the mechanics would be a little bit confusing to talk about without having to play the game itself. For Democratic Socialism Simulator, we are intrigued by the complex viewing point it provided towards the ongoing election. Amongst our group we had a heated discussion on the game’s view. Some of us believed that the moderacy element means doing nothing, others believed that moderacy means staying neutral. We even discussed about the historical successful president to prove our point. To be honest, I would not change any part of the content this podcast provided if we had to do it again.

As we have more attempts on the podcasts, the ability to “demonstrate collaborative skills in classroom discussion and while working together on projects and presentations”, as stated in the Learning Objective page, are being tested again. As aforementioned, we had different viewpoints that leads us to different assertions. However, with collaborations skils, we overcome the dividing views and came to a conclusion with everyone being satisfied . With the projects, Anusha, Hayden, and I had definitely became more comfortable working with one another. Although learning how to cooperate is a gradual process, we had made clear progression to mastering this skill.

Podcast episode 2 reflection

Being the producer of this episode came with greater responsibility on my end. However, I am happy that everything turned out well and that we were able to have a productive conversation about the game. Oxenfree was certainly a huge jump for us from the first episode due to how polar opposite it was to Temple Run, from the mechanics to graphics to gameplay. It was in a nutshell a much more complex game. When I was writing the script, I made sure we explain the game well before going into critical analysis and exploring different aspects of the game. I think I laid out the arguments in a logical way and everyone had the chance to talk about at least one specific part of the game that they like.

Game comparison reflection

I find this assignment particularly memorable because it was so different from other essays and assignments I have done in the past.

First, I have never written an analysis on games before. By analyzing Gone Home and Gris, I was able to pick up on little details I would have missed had I not done the assignment. I think it was less about comparing the games and more about how different games benefit us in different ways.

Second, this essay was the first long writing assignment I have for a long time, since high school to be exact. I felt rusty getting back to writing but at the same time I can understand why it was so important to learn to articulate my thoughts well on paper. I felt much more organized writing an essay then say giving a presentation.

Sunday Sketches

Taken by me

The shape of the leaf reminds me of the fancy dress all the time. For this assignment I recreated the image with the leaf that I picked up on my way home today. The creation process didn’t take too long for me. Right now, the city is covered with all these kinds of leaves. Autumn is a wonderful season. I used to be a teaching assistant at an art studio. This assignment reminds me of the time that I had spent with the students at the art studio. Art really has the power to inspire and motivate me.

Game Comparison Reflection

essay: https://thisiselainecom.wordpress.com/game-comparison/.

        The thesis in my essay is that though in different games trauma could be expressed in different ways and emotions, love, hope, salvation is always revealed through the topic of trauma. When I first tried to write this essay in such format, I was very wired that I have never written an essay that is straightforward like this. However, writing the thesis statement at the end actually helps me to reflect the central idea the broader picture of my essay after finishing the most part of it. And I organized my essay by three parts: the first two-part comparison, and the final big picture; the first sentence of each paragraph is always a sort of summary and the middle sentence is usually a transition. Throughout the process of my writing, I dig deep in the games that I analyzed. I was amazed and surprised that though both games appear have few connections, but the whole emotional connections related to trauma is quite the same. 

Game Comparison Reflection

Essay: https://wordpress.com/page/andrewmagica.wordpress.com/163

Thesis: The vagueness and repetition used in Gris and Gone Home allow the gamer to be vulnerable and understand their own trauma.

For the majority of my writing education, I have been writing deductive essays. My usual formula for writing essays is to start with a general hook, connect it to my thesis, and then get specific. Even though this was an inductive essay, I still decided to start with a general hook just to let my ideas flow onto the page. I took it out after. I honestly enjoyed writing an inductive essay because the flow of ideas made sense to me. I started off by talking about vagueness in the games and providing evidence and context from the game. I then talked about what the theme allowed the gamer to learn about trauma. I then did the same thing for repetition. At first, I included vulnerability, a word important to my thesis, in my first paragraph because it explained my theme well. I realized however that vulnerability also connected to my other theme, repetition. I then decided to use the word as the key part of my thesis. The inductive nature of the essay allowed me to enhance my themes by bringing them together. Both themes allowed for the same effect on the player, so it made sense to do it that way. The difficulty in writing this essay was that it was difficult to find evidence. It’s not like you had a text that you could easily get information from. We played some of these games a long time ago, and I needed to replay certain parts, which took up time. In playing through the parts of the game again, I focused on how the game affected the player more than figuring out how the game works. This allowed me to see how vulnerability and repetition were used well in the game, and how the games focus on different aspects of Trauma.

Game Comparison Reflection


My Game Comparison essay mainly focuses on how Gris and Gone Home, despite being so obviously different, provide players with an authentic and real experience of what trauma does to the brain, and thus give a deeper and more meaningful understanding of what trauma is.

When I started writing this essay, I wasn’t sure about what my thesis was going to be. I had a pretty clear idea about which aspects of trauma I wanted to focus on, however, and so I decided to begin writing. The first part of three talks about the lack of direct linguistic representation of trauma in Gris and Gone Home. The second part is about the relationship of characters with their surroundings, and the space around them, and how trauma impacts this. I had spent a whole day just replaying both the games, and continuously taking notes about any thoughts I had, or anything I found interesting. So, for the first two parts I had sufficient content, I just had to organise it. Even after I finished these two parts, I did not have a clear idea for what I wanted my thesis to be. It was close to 4 AM and I really had to finish it. Out of ideas, I opened a fresh page in my notebook and in block letters at the top I wrote– “WHAT DO I WANT TO SAY?” I tried to answer this question as honestly as possible without thinking about how I would articulate the thoughts into my essay, and managed to fill a whole page within just a few minutes. I assimilated these raw thoughts, along with other observations I had made throughout the process of writing the essay and honed it into a thesis statement and also gave a broad overview of what I was trying to say in the final part.

On the whole, it was difficult to break away from the standard 5 paragraph, intro-body-conclusion structure, as that is what I have been programmed to do ever since I can remember. But, it was interesting because I think that this new format allowed me to analyse and think about the games in greater depth than I would otherwise.

Side Quest 8

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Done using Gimp, with the title being a reference to the film Thelma and Louise and Waze being a reference to the app Waze. Note: Cis and Trans refer to the orientation of the Golgi Apparatus Cisternae (which are vesicles, basically).

Initially, I had no idea how to start doing this assignment. I knew I wanted to represent the Endomembrane system for my Biology Exam, but I truly had no idea how to do that, so I started by drawing a Protein using the app Waze, because they have no idea where to go. From there, the allegory of a road trip for the Protein clicked together, with all of the stops being necessary processes for the synthesis of a protein. The Rough Endoplasmic Reticulum starts it all, being the auto shop, so I figured I might as well keep rolling the dice on this metaphor and make it a mom-and-pop type auto shop, with a “since ….” I decided to make the year 5 million, since that was when bones of one of the first ancestors of humans that came from Apes that were able to walk upright. Unfortunately, I mixed the two up – ‘Ardi’ (the name of the Fossil) was 5 million years ago, not Lucy, who was 3.5 million years ago. Also Thymine is a nucleotide, not a Protein, but it just fit better in imitating the title of the iconic road film Thelma and Louise.

Doing this made me remember the material a lot better, and also it was a lot of fun! Practicing drawing on a virtual keyboard and engaging myself in a creative endeavor was super relaxing and definitely something I will do more often. Also if I could change one thing I’d make it a Toyota Vesicle, not a Honda Vesicle. Just feels right, I can’t explain it.

Side Quest 9

This is a scene from The Godfather. I do not think it is exactly word for word. I did my best to dress up like Don Corleone and to imitate the unique lighting of the film’s opening scene.

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